Monday, 31 October 2011

Day 40

We all came back last Saturday to put in extra time for shot 5. I managed to render the demons falling and the debris, but in 640X480.


I showed the renders to Mr Douglas. He told me to render more debris at different sizes and noises. I found that the orbit node system I'm using can make what seems to be a tornado. I just played around with it to see the results.


                                    Trying out a tornado effect




I'm pretty happy with the debris effect I've been working on. I'm just using lots of particles with sprites. I made placed greyish brown colour onto the sprites. I also added an alpha ramp using the same colour node, but I'm not sure if it's doing anything.


                                           The falling debris




For today, I managed to render a HD version of the debris and also a HD version of the demons falling.


For now, both of them seem to render pretty well. The debris takes a little more than an hour for 240 frames. The demons falling take slightly less than an hour for 240 frames.

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