Tuesday, 4 October 2011

Day 22

I figured out how to do a batch export to FBX files in Vicon Blade. So now, I don't have to manually export the Vicon Blade HDF files to FBX,and make the computer do all the work for me :D. But the batch processing the files still do not work properly.......yet. So, I haven't processed all the captures yet.

I imported some of the new FBX files I exported today. Some bones did not appear like before. I then changed the "Look At Up Vector" for all the bones to "Use Quaternions" instead of "Use Up Vector", to stop them from rotating. The rotation stopped, and the missing bones also appeared magically. I guess the up vector was some crazy number or something, or got divided by zero.


                                         Dislocated Head


                                      Dislocated head is not dislocated anymore


                                                              No Missing Bones


Another problem with the FBX files is that, they load way too slow..........

Since they load really slow, i spent quite sometime trying to load them up one by one and fixing the rotations and Nick's dislocated head.

Also messed around with the crowd file Mr Ron sent me yesterday. The particles don't seem to directly charge at each other when I hit play. Some of them go other directions, I guess it's because of the noise function thing.


                                     Start at opposite ends


                                     Some particles stay behind,go other places




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