I imported some of the new FBX files I exported today. Some bones did not appear like before. I then changed the "Look At Up Vector" for all the bones to "Use Quaternions" instead of "Use Up Vector", to stop them from rotating. The rotation stopped, and the missing bones also appeared magically. I guess the up vector was some crazy number or something, or got divided by zero.
Dislocated Head
Dislocated head is not dislocated anymore
No Missing Bones
Another problem with the FBX files is that, they load way too slow..........
Since they load really slow, i spent quite sometime trying to load them up one by one and fixing the rotations and Nick's dislocated head.
Also messed around with the crowd file Mr Ron sent me yesterday. The particles don't seem to directly charge at each other when I hit play. Some of them go other directions, I guess it's because of the noise function thing.
Start at opposite ends
Some particles stay behind,go other places





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