Wednesday, 5 October 2011

Day 23

I spent the whole day opening the FBX files (that load really really really really really slow), fixing the bones rotations and head placements, and saving them out as HIP files. The HIP files sure do take a lot of space, I did 48 so far and they take up to about 7 gigs all together.


                                            Lots of HIP files




I still got a lot more files to fix and convert though. I made a list to keep track of what files I've processed, converted to FBX and converted to HIP files, also noting the captures that are messed up. The list isn't completed yet, I'll need to go down to the mocap lab and list down the others.


                                                  The list




I also played around with the crowd sim setup. After a bit of tinkering around, the particles from both sources seem to collide and avoid each other. Now they also charge at each other,instead of moving around blindly.

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