Tuesday, 18 October 2011

Day 32

I tried different ways to do the spiralling effect. At first I created a curve , but I couldn't make a  nice spirally curve, I had to manually translate the point of the curve to get my roughly desired shape. The particles ddo follow in a somewhat spirally way, I like the chaos it has, but there's a little too much chaos.

                                            Using a circle
 

                                                      Using a poorly drawn curve




The second method was using a geometry and a copy sop. I tried different geometries, and in the end settled with a rectangular cuboid. It made a really nice spiral, by offsetting the translation in Y and rotation in Y. Mr Pang thought me how to do this. I assigned the particles to follow it using attractors and it roughly followed the spiral for a while, but then the particles fly out too much and instead of going down at one point, they start to go back up.


                                         Using the cuboid




I'm waiting on Wei Jie to finish his wave effect for the terrain so that I can test the crowd on the animated terrain. I'm curious to see the effect, I;m sure it'll be pretty cool. Hopefully the particles will react as expected and not give me any problems.

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