Mr Douglas and Mr Ron came today. He tried to fix Lu Sheng's crazy hands in Houdini, but Lu Sheng's hands were way too crazy. I guess the captures were too unstable. We were using 12 cameras instead of 18 when we were capturing Lu Sheng's actions, so there was less space for him to move around. With less space, he was more prone of going out of the boundary where his markers can't be captured.
I tried using advanced processing instead of basic processing in Vicon Blade for Lu Sheng's captures. Advanced processing had a few more processes like "Fill Gaps", which I thought would help fill in the missing markers. Nope. The result was still the same.I'd have to edit it myself, but I'm not sure how to in Vicon. Mr Douglas showed me how to edit the joints in Houdini though. But some of the captures are too crazy to fix manually.
I exported like 20 more FBXs today. When I batch exported the processed files to FBX, it crashed too! Just exporting FBX files and Vicon crashed. Well at least I managed to get 20 out. My mocap file check list is just about done, I think i'm missing 1 or 2 files, but 99% of them are on the list. The list made it easier for me to keep track on what I've processed or exported.
The long list
Mr Ron introduced me to the ray node today. Why didn't I discover it earlier. Now the collisions and stuff work,because of the ray node. I don't have to use that slide collision node I've been using in the POP network anymore. I guess I've been focusing too much on fixing everything in the POP net. The ray node is connected to my terrain and POP net outputs. So now all the particles just follow the terrain, just like that. I tweaked my network to be less cluttered too. Instead of using two seperate terrain to paint on, I painted on just one, merging two paint nodes. I now use one with red paint, and one with green. I just changed one of the particle source's Birth Probability to "$CG" instead of "$CR", since it's green now.
Overall Network
Red and Green Paint
Particles
POP network
Ray Node
Characters placed correctly on terrain
Characters placed correctly on terrain








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