Friday, 7 October 2011

Day 25

We decided to have another mocap session to capture Lu Sheng's actions next Tuesday. We figured it'd be easier to do new captures on him rather than fixing the numerous problems we have with the current captures. With the new 18 camera setup, at least we know we can do clean captures. Moreover, it'd be faster to do new captures since we now know how to operate Vicon Blade smoothly and it's only 1 person, we can quickly do it. Now I recognise the mistakes I've made during the previous sessions and I now know how to prevent them and be more alert to each thing during the capture session.


I tested out collisions and stuff with the new crowd sim. The collisions work. I also used attractors and they work out smoothly too. This solves the problems I had with my old setup. I'm also using less nodes in the POP network, so things are much more simple and clean. I did notice one problem though. The particles do follow the terrain with the ray node there,but, I found that when the particles go up or down a slope or something, the movement isn't smooth. The particles kinda just jerk up to the top real fast.




                             Added a few boxes to test collisions


                                    The particles stick onto the collision object


                       Can't see the attractors for some reason, but they're there

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