I spent the day just refining my crowd sim, making my network run better too. I added a volley of arrows just to test the attractors and stuff, just for testing though. The particles try to avoid the arrows as I expected, but they avoid them only when they are about to land, well because the size of the attractors are pretty small, but if I make them too big, they'd move too much.
Arrow Volley
Mr Douglas came in today and told us that its game time. We're going to start on shots. He did shot blocking for 1 shot with Wei Jie's mountain and a temporary sea. I'm supposed to make a particle system for the falling demons, they'll be spiralling down a tornado. I roughly tried to do it. At first I thought of makign a curve and let them follow it, but I couldn't figure out how, I'll probably find out by tomorrow. Right now what I have is the particles, instead of spiralling, they are just making a tube-like shape. I used the turn node. I'll figure this out though.
Spiralling attempt
Mr Leong installed Vicon Blade in a computer on our floor. I transfered the raw captures on there and tried to batch render. It crashed,again, even with a super duper computer. The problem now has to be with the software itself. If I have to eventually just manually process the remaining captures, then I'll have no choice but to do it.




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