Friday, 14 October 2011

Day 30

I messed around with my crowd sim file today. I tried to make the red particles "interact" . They're just moving around using noise. Now, instead of the green particles moving around trying to avoid the red ones, the red ones are kind of moving out of the way, since the green ones are charging through the battlefield. I think this works better rather than the green ones slowing down and avoiding the red ones.


I removed certain nodes in my popnet because they were just unnecessary, such as a property node that hard a charge and uniform scale attribute. I deleted that and my particles were more stable. Don't even know why I had it in there in the first place. I added a soft limit node to kind of control the boundary of the particles.

Mr Ron said that Mr Douglas will be coming in on Monday for shot blocking. So, I guess we'll be starting more on the shots next week, at last.










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