Spiral Shape
Normals
Normals not facing desired direction
Particles going down
Wei Jie passed me the terrain wave thing. At first the one he passed to me was quite high poly, and as a result things got very slow and I couldn't test the particles easily. He then passed me a really simple low poly version which has a few large waves. I noticed that when the particles are coming down from the peak of the wave, they kind of just slide down real fast. I don't know if Mr Douglas wants this effect,but personally I don't really like the look of it. I always imagined for the particles to just be at the same speed and velocity regardless of where they are.
Particles on the wavy terrain





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