Wednesday, 19 October 2011

Day 33

So I started out tinkering with the spiral effect thing. Yesterday, Jia Bao suggested to make the spiral using the point SOP and then scattering points on it. Then I would add normals to the points and have them face the direction of the spiral. I managed to get up to adding the normals, but I couldn't figure out how to change the direction. In the end the particles don't follow the spiral and just drop down.


                                              Spiral Shape

                                               Normals

                              Normals not facing desired direction 

                                        Particles going down




Wei Jie passed me the terrain wave thing. At first the one he passed to me was quite high poly, and as a result things got very slow and I couldn't test the particles easily. He then passed me a really simple low poly version which has a few large waves. I noticed that when the particles are coming down from the peak of the wave, they kind of just slide down real fast. I don't know if Mr Douglas wants this effect,but personally I don't really like the look of it. I always imagined for the particles to just be at the same speed and velocity regardless of where they are.


                                    Particles on the wavy terrain





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