Came back to see that my renders finished, but I couldn't see how long it took for some reason. The renders came out okay. The people are fighting at a good speed,its not too slow and not too fast. I comped in what I had, the people in the middle fighting,its AO and motion vector passes too. I tried adding depth of field in Nuke, but there wasn't any clear way to get it done nicely. I just tested rotoscoping away the foreground after adding a Defocus node but it doesn't look that great. I added a sky background for now, but it doesnt fit well. I guess a gradient at the back would be better.
I found that most of the flying angel and demons Wei Jie had rigged up had certain issues that needed to be corrected. I had fixed a few problems with my previous particle system for the flying characters. I'm tested out using one flying angel to see how the geometry reacts to the flying particles. It looks really weird. Some of the characters look okay, flying as what you'd expect to see when a humanoid flies, but the others are just weird. They don't fly headfirst, they fly belly first and stuff like that. I expected that to happen actually, since I had to rotate the ones charging in a fitting direction. However, the ones that are flying are flying in random directions, like a chaotic dogfight in the air. I'm not really sure how to control the rotations for them.
I sequenced out Wei Jie's new rigged actions, and rendering them overnight.


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