Tuesday, 8 November 2011

Day 45

Yesterday was a public holiday,so nothing was done yesterday.

Started the day off tweaking the new smoke effect emitting from the demons. Mr Ron helped me with it to get a  smokier feel to it,but it rendered really long. The problem was with the area light I was using. I had it to have shadows,but with area lights, that will really slow down the rendering time. So instead, I had a distant light emit shadows instead of the area light and the outcome was the same, just it rendered faster.

                                                               A render of the particles


I started mapping the mocap actions to the demons. I managed to do 5 of them today. It was relatively easy. I tried not to spend much time on them since in shot 5, where its a wide shot with quite some distance between the demons and the camera, detail doesn't really matter. The skinning wasn't perfect,but they are okay at a distance. I asked Mr Ron how to map the geometry onto the particles,but the textures didn't load. Since I changed the directories, the paths to the various textures didn't work. I quickly found the problem, which was, I didn't copy the texture folders into my new directory. I quickly did that and now the textures work.

                                               Various demons I have done(now with textures)


Mr Douglas came today with a much better rigging system. He managed to complete it and now we can map the skeleton to the model with much more ease. I tried doing a running animation for an angel but, the outcome wasn't that great. Since its a closer shot,there has to be more detail. I'll need to focus more on the detail next time.

                                                                       Angel Model

                                                               Angel Model With Rig

                                                             Wireframe of model
 
                                                    Running Action (notice the weird skinning)
                     
                                                                  Rig on the model

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