Well, shot 5 seems to be coming together pretty nice.
I spent the day mostly compositing shot 5. After listening to Mr Douglas' opinions, I added a zdepth fog with a reddish tint onto the mountains. I also added a gradient from red to black at the base of the composite so that the background has an gradual ambience instead of the flat black it had before.
With Mr Douglas' help, I managed to get the weapon and the character in the same bgeo sequence, and I only had to render the sequence once, both character and the weapon together.
I tried to make the delayed load system in shot 2,but the characters didn't show up on the points in my render. I must have left something out.




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