Mr Ron showed me how to add motion blur to the characters without having to render the motion blur right on the beauty pass. He used a motion vector method whereby it'll render the motion vector pass separately from the color pass and I cant control the motion blur in comp.
We also discussed about shadows in the scene. Since there's a lot of light and its a glass shader they are standing on, there won't be much shadows. I still thought that it might look weird without shadows. So Mr Ron showed me how to add an ambient occlusion pass. The motion vector and AO pass both render really fast. The AO can be used for the shadows on my character, so I don't have to switch on shadows on the lights and make my colour pass for the characters render as fast as possible. The AO will add more depth to the characters too.
I rigged up more angels charging today too.
More Angels
More Demons
Ambient Occlusion



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