Today, firstly, I checked my render of the demons falling. You can now see them more,but they'll probably still be consumed by the other things we have going on. I showed Mr Ron the render,he told me to render a new one with motion blur. So, I went ahead to set that up and render.
I decided to migrate from After Effects, to Nuke. I always wanted to learn Nuke, so why not start right now. I downloaded some pdfs outlining the different tools in Nuke and ways to do things. Thankfully, I've learnt Shake before and found that Nuke is pretty darn similar to Shake. I understood what some of the tools do since they have similar uses in Shake. I composited in Wei Jie's terrain, Joyces' tornado and some of my debris together. Wei Jie gave me a z depth map for the terrain. Initially, I didn't know how to use it correctly in Nuke. I asked Mr Ron for help. After much tinkering and problem solving, in the end we used a blur and a grade tool. We used the z depth + grade as a mask for the blur tool. The blur tool had the normal terrain as an input. With the mask for the blur, we managed to get a coloured depth map that I could use.
What I have,so far
Look at me,all grown up and using Nuke
The Z depth



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