When I left on Saturday, I set my render to be from 189 to 240. I checked those renders,and they turned out okay. I then proceeded to render frames 185-188. The result was weird, the rendered frames were all of the same frame,and it wasnt even in teh frame range. I manually rendered each frame individually and saved them out through mplay.
I realised that even though I managed to change the path directories in the weapon files to $HIP, bringing them into a rig file would still cause the directories to have errors, because the weapon files aren't in the same exact folder, although they are in the same base folder. So i copied out the weapon files into the base source folder and redirected the path directories for each weapon file. Now they can be easily imported into whatever rig anyone's doing.Phew.
I asked Mr Ron about the delayed load thing not working in my new crowd system. Turns out the problem was with a wrong padding number. We changed that and now it loads the geometry. Now the problem lies with the running cycle. Mr Ron taught me how to get better running cycles.Previously my running cycles were not constrained to one position, they moved forward according to the mocap data. We constrained the position to just the origin. Making the cycles loop correctly was the crazy part. We ended up using an angel running movement for the demons because the demon running mocap had the actors move their heads too much. I guess this is still okay, the demon models already distinguish the demons, the actions can be recycled.
They render pretty fast ,well for now.

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