Today I repositioned the debris and demons falling to match where Joyce's tornado is.
Mr Ron came in today. We talked about the reflections in the water. It'd have to reflect the clouds and tornado and stuff. We can probably fake it in comp,and save the time from rendering a direct reflection. I'll have to experiment with that in After Effects. I might want to learn a few things about Nuke though. I'll look up on videos on how to use Nuke.
One thing I was wondering about was the lighting of the scene. Mr Douglas kind of wants a look like Mount Doom. I saw the Lord Of The Ring scene,of Mount Doom and noticed that a lot of the light comes of the ambience of the Eye and Mount Doom. The clouds are covering the sky, so you cant see sunlight coming in,but you know there's sunlight behind the clouds.
I also had an idea of having, at the top of the tornado, rays of light coming down. Since the demons are being kicked out of heaven,falling down from heaven, it might look cool. I played around with a fog shader and spotlight in Houdini. While experimenting in a fresh file, it worked pretty well, I could see the rays. However, when I brought it in into our Shot 5 scene, the whole scne became white when I rendered. I found that the other lights couldn't be in the scene, if I wanted it to work.
I made 4 different types of debris and rendered them. I'm also rendering the demons falling again,since I repositioned them.I changed the demons temporary model to not be poly-reduced. So now, it takes longer to render. The demons would probably be more visible this time since I'm showing more geometry, but the tornado and other stuff would still cover them up.




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