Thursday, 29 September 2011

Day 19

I opened up the motion capture files in Maya to just see what happens. All the files seemed to work okay in Maya, the joints were not rotating in place, it was normal, though there's a lot of garbage data, like locators scattered around,but that's nothing drastic. I guess the FBX files and Houdini don't agree with each other.

Mr Leong said that Mr Douglas said that the rotating of the bones was a normal thing in Houdini, and the files were okay for Mr Douglas. I guess i didn't import the files the right way or something.

I figured out that while the particles are on a slide collision with the ground, another collision won't happen if i put an obstacle in the way. If the particles are off the ground, well they will collide properlly. I tried making a collision group and using that group with the next collision, but that didn't work too.

Mr Leong called us to help set-up more cameras in the mocap studio. So right now, we'll be capturing with 18 cameras, instead of the previous 12. It did show some improvements, I thought it'd improve more actually. We managed to get like a few more feet of stable capture area. The actors will have to walk diagonally and not linearly, to get the best capture for walking or marching. Spent quite some time setting the cameras up.

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