Tuesday, 20 September 2011

Day 12

I researched a little bit more on crowd simulation today. Read a few technical papers on crowd simulation. They really were technical.......but they talked about interactions between agents and stuff like that. I found the research papers here .

Found this video on youtube, pretty great work from the guy that made that.



Mr Ron came in today. Showed him my problem with the particles being too close to each other. He told me to tinker with the interact node. The particles seem to be avoiding better now. Well since I had the idea of having 2 particle systems, one moving across the battlefield and the other one kind of static...I need to make them avoid each other. As of now, they don't seem to be avoiding each other, they are just kind of "lucky" not to intersect each other, but we can't rely on luck. I need them to have movements of avoiding each other. I placed a collect node to merge them together, followed by an interact node to see if that could cause them to avoid each other, I don't see much difference though, might have to play around with it more.



I think we're going to start mocap soon, which is great since i'll have more stuff to do. Will be going down to the mocap studio to see the new Vicon Blade software we've acquired.

Mr Chee Leong gave me a Vicon Blade users guide printout near the end of the day, going to read more on that when I get home.

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