Started the day off messing around with my scene. Collisions still don't work.
Mr Douglas came in today and reviewed with us about what we have done so far. He reminded us about the reference model he gave us, I totally forgot about that. I had to remake another one of my setups because the one I was working on was way too large against the model he gave us. Mr Douglas told me to make the particles move like how the army would move; not too fast. I added a drag node in my new setup to slow the particles down a little. My new setup also has collisions (apart from colliding with the ground) that do not work. They also don't seem to avoid the repelling attractors that i've set up. Also tried to use soft limits, but they didnt work either.
Overall network
Model on the terrain
Closer shot of the model
POP network, with new drag node (scrapped softlimit is FOREVER ALONE)
Mr Douglas also told me to learn more about the particle nodes and learn a lot more about the POP network to the point that I can accurately control the particles. I guess by the end of this FYPJ, i'll be a master of particles XD.




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