Wednesday, 14 September 2011

Day 08

So I came in today and found that I did not save the setup i did in the licensed version -_-.... Fortunately, i remembered how to do it and set it up real fast. After I set it up, i realised that the particles branched out again. I then further realised the problem lies in the geometry. Since i sculpted it, the deformations reverts the path of the particles, so i made the starting area of the particles flat so that they'll go straight initially. Well the problem still lies with the middle of the geometry.

                                                       
                                                        "New & Improved" Network





I changed the geometry to something much more simple. The initial geometry "concaved" in certain areas and I guess that affected the particles. Turns out I was right, the particles go on a much more stable path.


                                                                   Simpler Terrain

 The attractors I set up seem to work actually. I made another set of particles at the opposite end in another POP network( in the same SOP net). The particles slow down when they reach the attractors and "squeeze through" where they are supposed to go. Some particles go straight into the particles and get pushed back in the opposite direction, Some also just go straight through the attractors and just don't give a damn. I set up some boxes in the middle as a representation of where they are supposed to go through, the particles aren't supposed to collide with them.

                                                                  Particles at one end


                                                             Particles at the other end




I tried implementing the DOP network in my setup, no reason actually, I just wanted to test if it works.. I made a DOP network node in my SOP net and placed in 2 RBD object nodes and linked them to the 2 particles systems respectively. I found out that the particle movements did not register at all after that. I gave one group of particles an initial velocity for a crash course into the other group. Instead of acting like particles and dispersing wildly on impact, it just acted like a single solid object, spinning clumsily on impact, and then other one merely moving away like one object. I guess i'm not supposed to use the RBD object node for this kind of thing.

                                                                       DOP net test



So as of now, the 2 particles systems just pass by each other, and that's it.

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