Wednesday, 28 September 2011

Day 18

Mr Leong told me to process 5 files for Mr Douglas since the batch render we did yesterday didn't work. I processed the 5 files, it took pretty fast to process them. I then exported them to fbx. I transferred the files t my hard disk. I later found out that there was a virus in my hard disk. Using my 1337 virus hunting skills, i obliterated the vile virus from my hard disk. The mocap computer has a virus -_-.

I tried out the files that I processed by importing them into Houdini. I was pretty let down. Some files when loaded, don't have the bones there, although I could see in the network the bones and stuff were there. Some files, the bones appeared, but when I play the animation, nothing happened. The "normal" ones, which had working animations looked weird to me. The bones seemed to be rotating in place a lot while the animation was playing. There was also some moving bones, but that's due to the motion capture. I guess we'll have to make sure all the points are captured clearly. I'm still not sure how to do clean up in Vicon Blade though. Anyways, I emailed the FBX files to Mr Douglas.

                                                          The skeleton when brought in


I took a look at this tutorial today. It's about VOPSOPs. I kind of see why it seems advanced, with all the mathematical functions and nodes I've never even heard of. It hurts my head thinking how the guy who made that particle kill crowd simulation thought of that.

I wanted to see if I could make particles get to a certain point , through a maze. I first tried using a follow node with collisions, but the particles just go straight to the leader while colliding with everything.I didn't want to use a curve at first, but then I just made a curve with a whole lot of points and added an attractor node to it, that didn't work out great too, the particles just seemed to fly around in a mess. I then used a creep node and linked it to my curve. Well, the particles did follow the curve, but they all moved at the same times, seemed to only look  like 1 particle was there.


                                                         Using the curve as an attractor


                                                      Using the curve with creep node

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