Friday, 9 September 2011

Day 05

The first week's nearing the end.

I started the day off watching battle scenes with crowd simulations the the LOTR movies, for motivation. They did it really well.

I opened the crowd sim setup I made yesterday to try to fix some problems. I firstly managed to get the oddly shaped spheres to be normal spheres. The problem laid in the copy node i used. I unchecked the "Transform Using Point Attributes" box and the deformed spheres changed into normal spheres.


                               As you can see, the spheres are alright, just the particles are to close to each other


Mr Douglas gave me another crowd sim hip file to study. The person who made it seemed to use various soft limits on his obstacles. I tried that out, but my particles still ignore the fact that it's there and just plow through it. I think that the problem has something to do with my first collision node. The particles are set to collide with the grid and slide on collision, there's also a state node with the sliding check box ticked. I think the soft limit and 2nd collision node after those nodes don't compute.


                                                                  The Collision Node


                                                                     The State Node


                                         The points used as attractors and various soft limits


Ruth went over with me the crowd simulation pipeline that they've developed, i think its pretty cool. It's organized and would save us time. I'll just have to modify her crowd simulation setup to incorporate the movements of the angels and demons.

Truthfully I didn't do much today other than trying to fix my simulation and studying other crowd simulation files.

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