I was thinking about collisions this morning, until Mr Ron came in today. He told me that i didn't need the particles to collide with anything and that 1 particle would hold a cluster of characters fighting.
Well , that makes my job easier. Rather than having a bunch of individual particles interacting with each other, i'd have a few particles generating a fight scene, but i find it hard to visualize how to do that.
I stripped my setup to just the grid and the particles. I scattered the particles around the grid as I saw fit and also reduced the number of particles being generated down to half of what it was. This resulted in a few particles across the grid. I did find however, that the particles didn't appear in certain areas that I painted. I also found out that if I concentrated some paint in a certain area apart from the scattered paint, the particles would appear at the more concentrated area, rather than each and every place that i had painted. Well obviously all of the areas I paint should be more concentrated so that they will register, so I fixed that problem easily enough.....or so i thought..........dun Dun DUN! Turns out, even though I equally painted the different areas, the particles only appear on one side. Then I remembered, I was only using one source, which has a low impulse birth rate *facepalm*.I increase the birth rate and the particles appeared where they didn't before. Well this just shows how such a seemingly big problem has such an easy solution.....and I wasted time trying to figure it out, when it's so easy.
I also took a gander at the storyboard today to see how I would place the crowds. I personally think that this method of painting the particles in is a pretty good method, seeing as how we can control where the particles should start at and where they should stay. I still don't really have good particle interaction yet. The particles just seem to move off the grid instead of around each other. I played around with a position node with a noise function "noise($FF*0.02,1.1,4.5)*5" but it didn't give what I wanted. I made a torus,sphere and box into a group to represent the cluster of characters.
Painting on different areas
Particles on painted areas
Clusters of geometry
What a mess
I also made a rough production schedule today, it's really rough. I've only truly scheduled when we would finish our RnD, so far.





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